I build things that sit at the edge of music, games, and real-time systems. I've published AI research, built an award-winning electronic instrument, shipped VR games, and written for NYU's premier anthology. Right now I'm interested in how people interact with technology, whether that's a player navigating a game, a musician performing live code, or a student learning to program through play.
A hand-shaped electronic musical instrument with pressure-sensitive pads for each finger, CNC-milled walnut enclosure, and custom DuoStep software for per-finger sound mapping and recording.
Voted “most innovative and outstanding product” out of 700+ projects. Winner of the Gunter Georgi Award.

VR firefighting simulation with custom fire-propagation physics, destructible environments, and adaptive audio.
Play on Itch.io →
Built TCP/UDP streams for a data-agnostic network framework. Led a team to build remote audio collaboration with <20ms latency.
Corelink →
Modern remake of the classic arcade game. Reimagined visuals, new mechanics, playable in browser.
Play on Itch.io →
Computer vision pipeline for real-time robot control at <50ms latency, 100+ FPS. Contributed to the FRC 2024 Engineering Inspiration Award.

Open-source project exploring AI-assisted music creation workflows.
GitHub →Web app for pitch recognition practice with guided exercises and real-time feedback.
Try it →Educational game introducing 2,000+ students to programming. Iterated on mechanics based on classroom observation.
Designed data simplification pipelines for training ML models on musical data. Advised by Professor Roger Dannenberg at CMU.
Selected as one of 12 pieces from 1,000+ submissions. On the relationship between technology and humanity.